﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;

namespace SkeletalAnimation3D.Core
{
    public class WeightedStringDictionary : KeyedCollection<string, WeightedString>
    {
        protected override string GetKeyForItem(WeightedString item)
        {
            return item.Text;
        }
    }
}
